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POSTPROCESS OPTIONS

Introduction

This chapter describes some relevant aspects of the Postprocessing step and the way to load results from a numerical analysis into GiD.

In the GiD postprocess you can study the results obtained from a solver program. The GiD postprocess receives mesh and results information from the solver module. If the solver module doesn't create any new mesh, the preprocess mesh is used.



The communication between the solver and the GiD Postprocess is made using files.

The solver program has to write the results in a file that must have the extension .post.res, or the old .flavia.res, and its name must be the project name. If the solver writes a mesh, the file must have the extension .post.msh, or the old .flavia.msh. ( see section POSTPROCESS DATA FILES )

The extensions .msh and .res are also allowed, but only the files with the extensions .post.msh, .post.res and the old ones .flavia.msh and .flavia.res will be automatically read by GiD when postprocessing the GiD project.

There are two ways to postprocess inside GiD:

Once inside the postprocessing section of GiD, all the visualization features and management options of the preprocess section are available: Zoom, Rotate (Rotate screen/object axes, Rotate trackball,etc.), Pan, Redraw, Render, Label, Clip Planes, Perspective, etc.

Note: There is no need to load a project into GiD to use its Postprocessing; you can open directly the mesh and results information directly from the GiD postprocess. ( see section Files menu )



Files menu

Several useful options has been added inside the Files menu:

The rest of the options are the same on the preprocess part.



Utilities

Inside the Utilities menu, the options Id, Signal, Distance and Calculator have the same functionality as in the Preprocess (see section UTILITIES). Other options of the Utilities menu are slightly different:



The Copy utility introduces some changes:

When choosing the Copy utility the Transformations window appears. This window allows the user to repeat the the visualization using translation, rotation and mirror transformations, so that GiD can draw a whole model when only a part of it was analyzed:



Transformations Window

Transformations types are:

Available options are:

Button DoIt tells the program to do the transformation selected.



Point and Line options

As points and lines can be viewed, there are several interesting options for each of them.





Display Style

There is a View Style window, where almost all the interesting visualization options can be adjusted which only deals with meshes, sets or cuts, and not with results.



Display Style Window

Selecting Volumes, Surfaces and/or Cuts, the user can switch them On and Off, Delete them, after confirmation, or rename them.

Also, clicking on a Volume, Surface or Cut, and pressing Color... the user can change the colour look, or its Ambient, Diffuse, Specular and Shininess components, of the selected set, or give it its Default color back. The Diffuse component is used for all the representation, while the rest (Ambient, Specular and Shininess) has more sense for Render visualization.

Under the menu Style the user can choose how volumes, surfaces and cuts should be drawn. These options are:

With the Render menu the user can select how to see the mesh:

Also the light direction can be changed with the lamp icon button.

Near the Culling label, the user can choose whether the Front Faces, Back Faces, Front and Back Faces are culled, i. e. not drawn, or No Faces are culled. This option is useful to look into volume meshes, etc.

Conditions can also be drawn if they are present in preprocess, not only geometry conditions but also mesh conditions.

Following options can be changed for each mesh/set/cut separately: The Massive option allows the user to see the elements that are inside a volume mesh, and to draw all the vectors inside of a volume/surface/cut when a Boundaries display style is used.

With the Transparent option the volumes/surfaces/cuts will be drawn transparently or opaque, so that, for instance, iso surfaces inside them can be viewed easily.



Textures

In GiD it is also possible to assign a texture to a Set. Inside the menu Utilities->Texture there are several options:

Note: When the display style of the visualization is changed, for instance from Body to Body Boundaries the visualization of the texture is switched off. To view the texture, just select Utilities->Texture->View->Fast/Nice.

Once the texture is applied to a Set, when the Set is deformed, the texture is deformed accordingly, so the deformed texture can be visualized.



Cover mesh

Another feature in GiD is the calculation of the involving mesh of a set of points or nodes. To switch the visualization of this mesh on and off just select Options->Geometry->Covering mesh. After saying 'Yes' to the visualization of the covering mesh, the user will be asked for a number. This number is the distance between the covering mesh and the points.

This option is not only available for points, but also for every mesh/set present in GiD.

Note: This covering mesh is recalculated when the mesh is deformed. So in a particle movement system, the covering mesh will also move along with the particles.

This mesh can also be saved through Files->Export->Cover mesh.


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